Red: These are sub-options for certain scripts that require your input to work. Teal: These are simple scripts, just activate/freeze them to get the effect. Drag and drop them onto a brown pointer entry to see the values behind it (in the loot chances for floors 1-5, for example) Green: These are movable structure entries. (Do not change/freeze those) For convenience, some of these are prefixed with a sign, which means you can use the arrow keys left/right on those entries to collapse them. Additionally, category headers with various things in it are deep blue and prefixed with a arrow.īrown: A pointer address that serves as a header/location for all the entries below it. If you're still playing 32 bit, really, what are you doing my man?ĭeep Blue: Some sort of script that holds configurations.
Enter the gungeon mods 64 Bit#
Via AOB scan, the table SHOULD work on basically any machine, and be decently patch-proof, but it only works on the 64 bit version of EtG. There's also an extensive list of pre-made Structures to use in the Memory View on all the pointers this table offers, so you can change way more values in the player's structure than the table list shows you. Unfinished script for the Punchout Fight, but you can still change Player/Rat health values or freeze the timer there.Pointer to the Currently highlighted Chest, which lets you quickly see if it's a mimic (:p) and even lets you predict the chest's contents! Now you can see what's in the chest and whether it's worth your key!.Script for pointer to the Currently Held Gun, where you can also change some stuff like shot spread or clip size or infinite ammo and all that.Script to Get Item Stats/Info on any item in the game (you don't need to have it).Various gimmick scripts for information, when you want to dig into the game data:.Can be used from within the game with hotkeys Has a list that's sorted both by category and alphabetically, and a list by internal ID number. A script to Get Any Item you want, directly into Player 1's hands.Change the Paradox character: Run with fixed equipment seeds, or change the random item quality chances, or just define your own starting items! Up to 10 guns/passives and 1 active item.Invert the chest rarity for level generation/room rewards (so instead of a 90% brown chest chance, you have a 90% black chest chance and so on).Disable the curse reaper spawn at curse levels 10+.On a Rainbow Run, get all items from the chest instead of just one.Disable (stops good chests from being downgraded to lower quality).Display/change the chance for rainbow chests and glitch chests to show up.Modify the chance for the caped bulletkin to appear on the next floor (to help with unlocking the Bullet).Then there's some Miscellaneous Scripts for edge cases:.Unlock the Cathedral floor without the crest from Oubliette.Change the chance for the Hunter's dog to find items.Always understand Professor Goopton (just for fun).Trade more than 1 item per floor with the Rat, or even trade without the Ring of Resourceful Rat.Switch weapons with the Metronome without losing the damage bonus.Payday2 loot bag is sturdier (don't lose money on getting hit).
![enter the gungeon mods enter the gungeon mods](https://schachmatt.cc/wp-content/uploads/2022/04/bNdzrzX.jpg)
Uncover the map (also shows secret rooms).
![enter the gungeon mods enter the gungeon mods](https://i.ytimg.com/vi/RgaMWSk06Zg/maxresdefault.jpg)
![enter the gungeon mods enter the gungeon mods](https://www.portalprogramas.com/imagenes/programas/es/952/27952_5.jpg)
Player stats (with a custom script to add multiplicative or additive modifiers to them).Pointer to GameManager and other things to let you look at the player structure and stuff.Tried to keep the options fun, and tried to "order" the table for public use, with colors etc. 1.0.7, and recently got into the game again and updated it. I made a pretty extensive table, ever since i think ver.
Enter the gungeon mods mods#
Yo, i know gungeon mods and in-game cheat menus are all the rage nowadays but i'm bad at coding so i keep to CE's ASM.